Latest updated: Welcome to the Recursive Mosaic v1.2.1 Win/Mac download page, Here are more details.
How it works
Recursive mosaic divides the image into a grid and further subdivides the squares (or rectangles) until a specified level of detail is reached. This makes the image look pixel-like, but important image details can be preserved.
Available parameters at a glance
- Channels allow you to specify which color channel the effect should be applied to. This can be either one of them.
- Luminosity – use all color channels simultaneously
- RGB – use color channels separately
- Red, Green, Blue and Alpha – the effect is applied to the selected channel only.
- Mosaic intensity determines the blockiness of the image. 0 preserves the original image, 1 allows using only the maximum block specified by the grid
- Intensity Source allows you to use a different layer (or a track in Premiere) as the source for the mosaic effect.
- Grid Width – the number of initial horizontal subdivisions of the mosaic
- Mesh height – the number of initial vertical subdivisions
- Max Iterations – limits the number of recursions of the algorithm. Lower values produce only large chunks, larger values produce finer subdivisions.
- New parameter in v1.2.0. The default value is backward compatible.
- Curve – Specifies how to map the complexity of the block to the mosaic threshold. When the threshold is below the mosaic intensity, it is displayed in a solid average color. Otherwise, the process is repeated in a new subdivision block. (See manual for details)
- Curve Phase – shifts the curve by a set number of degrees. (see manual for details)
- Curve Smoothness – Helps to smoothly connect the start and end points of discontinuous curves (linear ramps and exponentials) or smooth the curves of a triangle.
- Curve Map – visualizes the curve map for your convenience.
- (not available in CC2014 or earlier)